News & Announcements
Lothgar @ 10 May 2016
News Item

We have moved all of our infrastructure and database over to our cloud provider. The Game authentication system is down and are in the process of being redeployed. We'll keep you informed on their status.


We apologize for any inconvenience 



Lothgar @ 19 Dec 2015
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We will be holding a live Dev Stream for the Elderlands/Asylumsoft community tomorrow, Sunday December 20, 2015 at 11am CST (UTC 17:00). This will be a one hour stream. We will show off some of the existing technologies mainly focused around our development toolset. We’ll also be taking questions regarding the game and tech. Please join us at



Lothgar @ 23 Oct 2015
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Tomorrow, Saturday October 24th at 11:30am CST Lothgar will broadcast his development session of Elderlands. There is no set agenda, it will simply be a day of code, bug fixing, feature work, testing and Q&A from the viewers.

Please join in if you’d like to hang out during the development of Elderlands.

Please join us at



Lothgar @ 15 Sep 2015
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Elderlands has concluded open testing and resumed closed testing with the current community.

What this means is until we no longer accept new accounts until we have reached a number of internal milestones. A large number of systems in the game have been revamped or totally redesigned based on our previous testing sessions. We also have a number of new features and content coming online that requires some level of controlled testing.

As the new patches roll out we will provide the entire community of our status and post screenshots, updates and as they become available.

We are entering a final stretch for ‘Feature Complete’ which means we are aiming to have a defined set of features for the game done and polished so we can bring the game out of beta and officially open the doors as a live game. This does not mean EL is ‘launching’ in the next few months. We have a lot of work to do and having controlled tests from community members who already know and understand the system is very important.

We will be issuing past rewards to all testers who were eligible. This includes the Christmas “Santa” event, Session 2 testing, Map Contest Winners and Alpha testers. The details of these rewards will be explained via the forums prior to the up-coming patch.



Lothgar @ 22 Jun 2015
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I wanted to give a quick status update regarding the game servers. We updated the game servers into the new back end framework. There were some Database importation issues with some accounts where characters were being detached from the accounts. This resulted in users logging into the game and not showing any players. Another issue is related to the Home spell in game. When some players use the home spell they are teleported to a black location and are unable to move. We are aware of this as this is also related to the importation issue. 

We have the servers down until this can be resolved. We plan to have the servers back online Tuesday June 23rd. 

I would also like to reiterate that this update has some small bits of content and bug fixes. However this release serves two major purposes. One is a security update which closes a few holes in the system. The other is to put the new framework in place (phase 1). This new framework allows for players and their items to exist on any game server instance that we launch. This is very important as it allows us to centralize persistent item storage and management. It allows players to move between game servers seamlessly. An example of this would be a common server where players from any realm can meet… Cross Server guild wars, Cross Server social location, etc. are now possible. 

This change is required for our new cloud based architecture which is being phased in over the next number of months. With the cloud based system we can reduce latency/lag effects for all of our non-US players. It also provides Asylumsoft with a more cost-effective server model. (Saves us money running the game). 

Following tomorrows update we are phasing in the large amount of content and system changes that we’ve been promising for some time. We will attempt to do bi-weekly (every two weeks) updates.


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